Monday, October 27, 2008

/dance

Collision detection looks like its working. Knowing programming it probably really isn't, but I'm going to delude myself into thinking it is.

Saturday, October 18, 2008

collisions = headaches

Working on getting collision detection working. I've got some good ideas in my head on how to make things work, need to learn how to write a maya exporter as well, hopefully won't be too much trouble.

If I can get collison detection working I think it'll go a long away from taking this from a collection of things that work into a game.

Wednesday, October 15, 2008

Particles

Working on particle systems now. Shouldn't be too long. Jumping and various animatory stuff is mostly finished, need to put some work into making sure animations blend better though. Odd quirk is occuring where the player is inifitely swinging if they change their state frequently while swinging. Fortunately I know what's wrong, just not how to fix it.

Really need to suck it up and do collision detection though. It's important to be able to hit the terrifying denizens of the underworld.

Wednesday, October 8, 2008

Jumping Works

I am now pleased. Proceeding to making slimeball have arms and also, swing. Preferably with the ability to hit things.

Monday, October 6, 2008

Jumping Slime

Slimeball jumps. Moving jumps are unfortunately resulting in bizarre and unpleasant effects, linked to the fact that the slime moves on its local axis, but the world runs on the global axis.

Should not be this difficult.

For those who hadn't inferred, Slimeball is my stand in model for figuring out how to make everything. He'll probably grow arms at some point.

Sunday, October 5, 2008

Jumping hates me. Will reattempt after sleep.

Irritation/Windfall

Lost some code somehow. Irritated, but in the process of rewriting the code figured out how to deal with other issues I'd been worried over. Should sleep, but I want to see my slimeball jump.