- Character can move
- Swings an apendage in what could be considered a weapon like manner.
- Recieves callbacks from the collision detection handler when particular sections of it hit particular sections of the enemy.
- Character can jump.
- If I bothered to make proper animations for it, character could jump_strike or run_strike with minimal code additions.
Going to add functionality to World class to let it create and handle particle effects.
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