Wednesday, November 12, 2008

  1. Character can move
  2. Swings an apendage in what could be considered a weapon like manner.
  3. Recieves callbacks from the collision detection handler when particular sections of it hit particular sections of the enemy.
  4. Character can jump.
  5. If I bothered to make proper animations for it, character could jump_strike or run_strike with minimal code additions.

Going to add functionality to World class to let it create and handle particle effects.

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