Wednesday, April 29, 2009

Things are now on fire and can explode.

Wednesday, April 22, 2009

I can command my monsters to assault me with brightly colored balls!

Mahahahaha!

Monday, April 20, 2009

This AIMaster class is trickier than I originally thought. Yet another glorious example of how work tends to expand exponentially.

Monday, April 13, 2009

Working on an AIMaster class. This class will essentially be another unit on the playing ground, but it has the unique job of giving the other units under it's authority orders. Upon death of the AIMaster all units revert to their default behavior, which typically makes taking out the monsters easier.

Monday, April 6, 2009

It's official. My monsters can now surround me and proceed to beat me to a pulp.

An unexpected side-effect was that in the midst of their flailing at me, they beat each other to a pulp as well.

Friendly fire ftw

Wednesday, April 1, 2009

yay, problems fixed in the AIChase code. I can (in theory because I feel miserable and would rather go home than test it) make a group of monsters that surround the player.